Mass Effect 2 Gibbed Save Editor Change Hair Color

Additional examples with actual

  1. Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations
  2. Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches
  3. Mass Effect 2 Gibbed Save Editor Change Hair Color Page
  4. Mass Effect 2 Gibbed Save Editor Change Hair Color Chart
RGB

If you've been reading my post on hair, you'll notice each one has 2 lines of code associated with them. You'll need these to change your Shepard's hair via Gibbed. Where do they go?! Open up the save you want to edit and navigate over to the 'Raw' tab. Click Player - Appearance - Head Morph This is what we're interested in. After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the 'Mass Effect' trilogy. Go to Gibbed's Mass Effect 2 Save Editor Inst.

For Mass Effect 2 and Mass Effect 3 - tested! You need Gibbed Save Editor! Change how dark or light your facial hair appears by changing the value of 'HEDAddn. Getting this hair style was my first introduction to hacking Mass Effect with the Gibbed Save Editor. After following a simple tutorial, I had changed her hair. And because I liked the idea of my Shepard looking not quite 100% normal after the Lazarus Project, I gave her a pair of glowing white eyes to go with the trauma of being brought back.

Chart values for Vector & Scalar to show how colours come together.

Deep Red Brownie


Vectors:
HED_Hair_Colour_Vector = R 0.17,
GB 0
EYE_Iris_Colour_Vector = Hair_vector
HED_Addn_Colour_Vector & blonde
R 0.05, GB 0
HED_Lips_Tint_Vector = R 0.07, GB 0
HED_EyeShadow_Tint_Vector = R 0.17, GB 0
Highlight 1&2 Color = R 0.23, GB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4
Hightlight 1&2 Intensity = 2

Khaki


Vectors:
Hair_C_Vector:
R 0.7372549
G 0.709803939
B 0.419607848
Same colors for highlight 1&2 vectors
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50

Pink Candy


Vectors:
Hair_C_Vector:
R 1.7294118
G 0.56078434
B = G
Same colors for highlights 1 & 2
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50

Pink Rose

Vectors:
Hair_C_Vector:
R 1.02941179
G 0.56078434
B = G
Highlight Vector 1&2:
R 1.72941184
G 0.56078434
B = G
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Midnight Blue

Vectors:
Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Same colors for highlights 1&2 vectors
Scalars:
HighlightIntensity 1&2Change = 2
HLSpecExpScalar 1 = 50, 2 = 250

Midnight BlueYellowHL

Vectors:
Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Highlight 1&2 vectors:
R 2
G 1
B 0
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Olive

Vectors:
HED_Hair_Colour_Vector
R
0.498039216
G = R
B 0
Highlight 1&2 Color = Hair_vector
Scalars:

Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations


Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =2.5
Hightlight 1&2 Intensity = 2

Lime Door, using TIM eyes

Vectors:
SkinTone
R
0.5882353
G 0.2784314
B 0.109803922
HED_Hair_Colour_Vector
R 0.68235296
G 1
B 0.137254909
EYE_Iris_Spec_Colour = 0.2
EYE_Iris_Colour_Vector
R 0.4509804
G 0.65882355
B 0.09019608
Emis_Color = Hair_vector
HED_Addn_Colour_Vector & blonde = Eye_Iris_vector
HED_Lips_Tint_Vector = Eye_Iris_vector
HED_EyeShadow_Tint_Vector = Hair_vector

Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 0.4

SilverPurple, using TIM eyes


Vectors:
HED_Blush_Vector
RB 0.3764706
G 0
HED_Hair_Colour_Vector = RGB 0.7490196
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RB 0.7, G 0
HED_Addn_Colour_Vector & blonde = RB 0.03, G 0
HED_Lips_Tint_Vector = Addn_vector
HED_EyeShadow_Tint_Vector = RGB 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 4
HED_Blush_Scalar = 2

Lime Green

Vectors:
HED_Hair_Colour_Vector
R 0.2
G 0.8
B 0.2
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4

White

Vectors:
HED_Hair_Colour_Vector = RGB 1
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4

Golden Blonde, using TIM eyes

Vectors:
HED_Hair_Colour_Vector
R 0.847058833
G 0.6313726
B 0.1254902
Highlight 1&2 Color = Hair_vector
HED_Addn_Colour_Vector & blonde

R 0.4392157
G 0.31764707
B 0.0627451
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RG 0.7, B 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Addn_Spec_Lips_Scalar = 0.25
Emis_Scalar = 4

Sandy Blonde

Vectors:
HED_Hair_Colour_Vector
R 1
G 0.6392157
B 0.168627456
Highlight 1&2 Color = Hair_vector
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.7, G 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Hightlight 1&2 Intensity = 2
HED_Addn_Spec_Lips_Scalar = 0

Grey

Vectors:
HED_Hair_Colour_Vector = RGB 0.3882353
Eye_Iris_vector = Hair_vector

DarkRed Blue HL

Vectors:
HED_Hair_Vector
R 0.3764706
G 0.109803922
B = G
Highlight 1&2 Color vector = B 0.5372549, RG 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
Hightlight 1&2 Intensity = 7

Brunette

Vectors:
HED_Hair_Colour_Vector
R 0.356862754
G 0.20784314
B 0.129411772
Highlight1Color
R 0.239215687
G 0.137254909
B 0.08627451
Highlight2Color = RGB 0
Scalars:
Highlight1SpecExp_Scalar = 350
Highlight2SpecExp_Scalar = 0
Hightlight1Intensity = 2.4Effect
Hightlight2Intensity = 0

Lightblue Crewcut & Mohawk


Vectors:
HED_Hair_Colour_Vector
R 0.6862745
G 0.7921569
B 1
Highlight 1&2 Color = RGB 0

Extreme Red Glow

Vectors:
HED_Hair_Colour_Vector
R 10
GB = 0

Black Custom

Vectors:
HED_Hair_Colour_Vector = RGB 0.12
HED_Addn_Colour_Vector & blonde = RGB 0
HED_Lips_Tint_Vector = RGB 0
EYE_Iris_Colour_Vector = RGB 0.05
HED_EyeShadow_Tint_Vector = RGB 0
Scalars:
HED_EyeShadow_Tint_Scalar = 5

Black Red HL

Same as Black Custom with added
Highlight1Color = R 1, GB 0

Black Blue HL

Same as Black Custom with added
Highlight1Color = B 3, RG 0

Black Grey HL

Same as Black Custom with added
Vectors:
Highlight1Color = RGB 0.38
Scalars:
Highlight1SpecExp_Scalar = 250
Hightlight1Intensity = 12

PurpleFreak

Vectors:
SkinTone
R 0.768627465
G

Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches

0.3019608
B 0.145098045
HED_Hair_Colour_Vector = RB 0.2, G 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = RGB 0
Highlight1Color = Hair_vector
Highlight2Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 0.45
Hightlight1Intensity = 6
Hightlight2Intensity = 0

Omni Orange

Vectors:
HED_Blush_Vector B 0.3764706, RG 0
HED_Hair_Colour_Vector = R 1, G 0.466669, B 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = B 0.2, RG 0
Highlight 1&2 Color = RGB

Mass Effect 2 Gibbed Save Editor Change Hair Color Page

0
EYE_Iris_Colour_Vector = R 4, G 1, B 0

Mass Effect 2 Gibbed Save Editor Change Hair Color Chart


EYE_White_Colour_Vector = RGB 0.5
Scalars:
HED_Blush_Scalar = 1.75
Highlight1SpecExp_Scalar = 5
Highlight2SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4.3
Hightlight 1&2 Intensity = 2